Saturday, 14 December 2013

Ball and Tail

This year they decided to give us more work than last year's as per usual. This time we had to make 2 balls with tails or ears and a personality and have them interact with each other in some way.

     Timing on this was the most difficult part. It was a lot of work figuring out certain events that happen at the same time such as the small ball turning and zipping to its destination right in time for the big ball to squish it. But most of the frustration I had when making this was due to the awful Flipbook program we use and not the work itself. I wish someone can create a similar program that's more robust and not lacking basic program functions.

     Through this assignment I've grown accustomed to the motto: "Always Keep Flipping". I always kept flipping, a few people even pointed it out. I also finally got the inbetweening page flipping technique down! But I can't do the inbetween flip like the third year animation teacher who can do it at 24 frames a second. One day I'll be able to.

Wednesday, 11 December 2013

Still Lives

Still lives we had to do to study metal surfaces, transparent objects and cloth folds. 

I'm not particularly fond of my cloth in my final but I like how my spoon turned out, and I find it really fun to paint reflective metal. I tried to incorporate the yellow glow that my lamp gave out and reflected on to all the objects. It was difficult trying to make my red cloth still look red rather than orange.

First "small" (only 1 inch smaller than the final) single object study. I chose to do a spoon and used a red folder for the background instead of a cloth for this one. Teacher gave me some advice after doing this such as smoothing the colours inside the spoon and making very sharp edges on the outside. It was really helpful in making the final painting's spoon.

Sunday, 8 December 2013

Murder at Mongoose Manor - A 24 Hour Short Film by Studio Mongoose

I created a short film with a group of people! 
And what an experience!

Done in 24 hours straight! It was such an interesting 24 hours and a wonderful experience to create something from scratch with a bunch of awesome people. Even after a month from creating it, I couldn't help but smile during the premier of it on the big screen this past friday.

In the end, with our little group of friends, we called ourselves Studio Mongoose. So here's a tumblr page with some behind the scenes pictures during the production of this short film!

Studio Mongoose Tumblr

Studio Mongoose Team:
Matthew Ramirez:
Melissa Cho:
Marc Lefevre:
Raymond Dunster:
Kennith Concelos:
Kathleen Martin: Blog coming soon!

I present to you the first episode of The Keyframes! In this episode we talk about the whole 24Hour Film making experience.

The Keyframes Youtube Page
The Keyframes Podcast Tumblr

Subscribe, follow, and enjoy the work! Studio Mongoose will continue making some new stuff!
Updated my page with these links on the sidebar for you readers to return to.

Also, have some concept work of the short too!

Here's some early rough work on the character I designed.

Redesign by Kennith

Marc's character. Original in the centre, a refined on the right, and the final design on the top left.

Raymond's character and final by Kennith on the right.

Matt's character and Kennith's redesign.

Melissa's character and Kennith's redesign, it went through another redesign while animating. As well as an early plan of the guest's shapes to find an interesting composition and placement at the table, taking gender also into consideration.

Main character design by Kennith and more explorations.

Colour test I did of Eloise.

Early layout design and final placement of guests at the table so that we were able to start animating.

Wonderful Mongoose Manor design by Matthew.

Thursday, 5 December 2013

The Bone Portfolio

Finished 2 days before it was due (yay no cramming!), I am happy with how it turned out. 

I stuck with my first idea of creating a catalog selling bones. So each page about the a certain bone had to be like an advertisement. The most difficult part about creating this wasn't necessarily the drawings or the layout, but writing copy. I now have a giant respect for copywriters, it is not a simple task. I tried to channel my inner Don Draper and Peggy Olson throughout this ordeal.

Most of the design was inspired by old Eaton's catalogs and those old mail-order ads found in vintage papers or comics. I happened to have owned a few very very very old comics with those ads inside, so I kept referencing them.

The skull, vertebrae, scapula and pelvis drawn from life. The rest are referenced from several text books such as: Classic Human Anatomy by Valerie L. Winslow, Complete Guide to Life Drawing by Gottfried Bammes, and Figure Drawing: Design and Invention by Michael Hampton.

Enjoy and don't forget to subscribe to Osteon's!

Sunday, 1 December 2013

Wilbur Expressions

Meet Wilbur the Walrus. He LOVES food, especially fish.

I've been craving sushi, hence why I have sashimi in my texture paintings as well. 

Here's some process work:

Original page when I came up with the idea of a walrus character. I always wanted him to have a broken tusk and one decorated. I got rid of the rings around his normal tusk in the final because I found it a tad distracting.

First design. His eyes were on the sides of his head like an actual walrus but it proved to be difficult to pose him with one eye always hiding. Enzo, my teacher, suggested I move his eyes to the front and change the shape of his head to a triangle. He sketched it out but it looked exactly like the walrus from Alice in Wonderland complete with bow tie prop, which I was trying to avoid the entire time (I never even looked at images of him as I worked on this). In the end I managed to find a good shape and design that I was able to work with pretty easily, considering how much difficulty I have with expressions.